Weapons

Ion Gun

iongun iconThe Ion Gun requires no ammo and fires three fast moving energy bolts, draining your energy supply. The projectiles will bounce on walls if combined with the Energy Module. Equip the Energy Module for sustained barrage fire and bouncy projectiles.

Damageononoffoffoff
Splashoffoffoffoffoff
Fire rateononononoff
Ammooffoffoffoffoff
Speedonononoffoff
Rangeonononoffoff
Accuracyonononoffoff

Note: accuracy is high at close range, moderate a mid range, low at high range. The 3 projectiles diverge.

Note: the bolts are paralell to the ground (can't destroy mines).

Tip: it works best with the Energy Module.

Tip: don't use it against enemies that are using a Shield Module because the shield reflects the bullets and they can hurt you.

Disc Launcher

Disc Launcher iconThe Disc Launcher fires deadly spinning discs that explode on contact. The Disc Launcher is the main weapon a soldier should master. Well balanced, it shoots highly powered discs over a great distance causing wide explosions.

Damageononoffoffoff
Splashononoffoffoff
Fire rateononoffoffoff
Ammoononononon
Speedononoffoffoff
Rangeononoffoffoff
Accuracyononononon

Note: bounces on shields and build barriers.

Tip: is ideal to destroy mines and beacons.

Tip: not suitable to fight at close range, the explosion could hurt you, as well.

Zeus Disc Launcher

Zeus Disc Launcher iconThe Zeus Disc Launcher is an upgraded version of the standard Disc Launcher with infinite ammunitions, available only when you become Mega Zeus. It shoots faster, bigger, deadly red discs to punish your enemies!

Damageonononoffoff
Splashonononoffoff
Fire rateonononoffoff
Ammooffoffoffoffoff
Speedonononoffoff
Rangeononoffoffoff
Accuracyononononon

Cryonizer

Cryo iconThe Cryonizer hibernates your enemies and drains their energy supplies. Ineffective against enemy soldiers equipped with Energy Module (immune). The Cryonizer hurt your victim slightly, but it drains its energy very quickly while slowing its movements. Highly effective against shields, sustained fire can freeze your enemy. Best used to support a teammate.

Damageonoffoffoffoff
Splashonoffoffoffoff
Fire rateononononoff
Ammoononononoff
Speedononoffoffoff
Rangeononoffoffoff
Accuracyononononon

Note: dangerous at a very close range

Note: disables shields and turrets quickly

Tip: ineffective versus soldiers equipping an Energy Module or Cryo Turrets.

Tip: when you freeze an enemy, it throws hand granades on him, as well.

Tip: the Cryonizer light off a burning player (allyed or not).

Chaingun

chaingun iconThe Chaingun perforate your enemies with a storm of armor piercing bullets. The Chaingun delivers medium damage over great distances almost instantly. It's very inaccurate and its effectiveness decreases when the target is too distant. Crouch while shooting to improve accuracy.

Damageonoffoffoffoff
Splashoffoffoffoffoff
Fire rateononononon
Ammoonononoffoff
Speedononononoff
Rangeonononoffoff
Accuracyonoffoffoffoff

Note: accuracy is higher at a close range and lower at mid/high range

Note: the bolts are paralell to the ground (can't destroy mines).

Grenade Launcher

Grenade Launcher iconThe Grenade Launcher throws timer-detonated bouncy grenades over long distances. It's not very accurate but the explosions are impressive. Aim near your soldier for slow moving grenades, and far away to shoot them with more force.

Damageonononoffoff
Splashononononoff
Fire rateonononoffoff
Ammoononononoff
Speedononoffoffoff
Rangeononoffoffoff
Accuracyononoffoffoff

Note: dangerous at close range

Note: bounces on objects and also soldiers. Explodes only at the end of the timer.

Laser Rifle

Laser Rifle iconThe Laser Rifle projects a deadly beam over great distances. Uses both energy and ammo. Can only be equipped in combination with a Light Armor and Energy Module.
The Sniper Rifle can hit your enemies instantly, wherever they are. If they are off-screen, shoot at the red markers. Stand still and crouch to stabilize the crosshair. When you fire, all your energy will be depleted.

Damageononononoff
Splashoffoffoffoffoff
Fire rateonoffoffoffoff
Ammoononononoff
Speedononononon
Rangeononononon
Accuracyononononoff

Require: Light Armor and Energy Module

Note: the sight oscillates and needs a stabilization time before shooting

Tip: more energy you have available when you fire, more deadly the ray will be.

Missile Launcher

Missile Launcher iconThe Missile Launcher armed with explosive ground-ground homing missiles. Full energy required to shoot. Can only be equipped by Medium or Heavy Armors.
The Missile Launcher shoots deadly homing missiles. They fly straight for one second after fire, then they automatically acquire a target.
Warning: sometimes they lock on a teammate or even on yourself!

Damageononononoff
Splashononononoff
Fire rateonoffoffoffoff
Ammoononoffoffoff
Speedonoffoffoffoff
Rangeononononoff
Accuracyonononoffoff

Require: Medium Armor or Heavy Armor - full energy required to shoot

Note: accuracy high (auto target) at mid/high range, dangerous at close range

Note: the auto targetign system is active after a second from launch

Tip: when you are targeted by a missile, you'll hear a warning beep and you'll see "Incoming Missile!" blinking. If you are brave enough, you can try to destroy the missile by intercepting it with one of your weapons or try an elusive movement.

Hellbringer

Hellbringer iconThe Hellbringer roasts your enemies with a highly pressurized stream of burning plasma. Can only be equipped by Medium or Heavy Armors.

Damageononononoff
Splashonoffoffoffoff
Fire rateoffoffoffoffoff
Ammoonononoffoff
Speedonoffoffoffoff
Rangeonoffoffoffoff
Accuracyononoffoffoff

Require: Medium Armor or Heavy Armor

Warning: bounces on walls and shields

Note: requires a short warmup to start the flaming

Tip: the Hellbringer unfreezes a freezed player (allyed or not).

Solar Cannon

Solar Cannon iconThe Solar Cannon calls a satellite-based artillery attack on the selected location. Devastating. Can only be equipped by Heavy Armors.

Damageononononon
Splashononononon
Fire rateononoffoffoff
Ammoonoffoffoffoff
Speedonononoffoff
Rangeononononon
Accuracyonoffoffoffoff

Require: Heavy Armor

Tip: when you some oune shoots a Solar Cannon ray close to you, you will see a red tracing ray and you will hear a warning beep. Is better to escape from the red ray unless you have the Shield Module and enough energy to use the shield in the secondary mode to reflect the Solar Cannon ray to the sender!

Tip: the shining energy bubbles floating around a loadout zone and show the available Solar Cannon ammo. Their regeneration rate can be improved by energizing the pad with Energy Modules.

Tip: you can transfer Solar Cannon ammo from a loadout zone to another by picking up the ammo with a Heavy Armor and drop them on the destination pad, by removing the Solar Cannon weapon or changing the armor type.

Plasma Sabre

Plasma Sabre iconThe Plasma Sabre designed for melee combat. Damage affected by current armor and energy supplies.
The Plasma Sabre is the only melee weapon available. It uses your energy to keep ablaze the blade. The damage greatly depends on your available energy and your current armor. Heavy armors swing with more strength.

You can badly injure your enemies with the Plasma Blade by hitting their back. This attack is called backstab and when performed correctly, the enemy will be set ablaze. The Cloak Module is very useful for backstabbing.

Damageononononoff
Splashoffoffoffoffoff
Fire rateononononoff
Ammooffoffoffoffoff
Speedoffoffoffoffoff
Rangehalfoffoffoffoff
Accuracyoffoffoffoffoff

Note: the damage depend on type armor and energy available (drainable).

Note: backstab double damage.

Probe Laser

laser probe iconThe Probe Laser is the standard multi-purpose pointing device, mainly used to direct missiles, points targets for Solar Cannon artillery fire and detonates Satchel Charges.
The Probe Laser requires no ammo and drains your energy supply to work.
The Probe Laser is automatically equipped when you visit a Loadout Zone.

Damageoffoffoffoffoff
Splashoffoffoffoffoff
Fire rateoffoffoffoffoff
Ammooffoffoffoffoff
Speedoffoffoffoffoff
Rangeononoffoffoff
Accuracyononononon

Except where otherwise noted, content on this site is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 Italy License.
Creative Commons License

iotaca team


BLAZE - mechforces on Steam Greenlight


BLAZE - mechforces
Desura Digital Distribution